NEWS - FULL GAME NOW AVAILABLE!

<13 AUG 2012>

Version 1.51 is now available! Full list of changes:

-Fixed a multitude of typos and a few mapping errors.
-Fixed an issue where the [AP Boost++] added effect was giving a bonus of RT+1 instead of AP+3. NOTE: This is NOT retroactive; the component itself will be fixed, but if you already made it into a weapon, it's stuck that way. Sorry about this.
-In the post-game Splice, you will no longer collect messages once you've seen them all. To trigger this effect, you will have to see the final message one last time.
-Rami's final personal interaction now gives a Personal Trust boost like the others do.
-The cap on weapon damage and accuracy when multiplied by pilot skill has been softened. The hard cap is still 900 damage in one shot, but higher-damage weapons will now reach this cap more easily against high-defense foes. Note, this goes both ways!

<23 JUL 2012>

Episode 5 / Version 1.50 is now available! Download it using the download link on the left side of the screen. Full list of changes:

-It's the final episode! Multiple endings await!
-Post-game content includes new bounty hunts and a new Splice to explore.
-The damage estimation value is now hidden if your target is unscanned or out of range.
-You can now toggle the scrolling "fog" effects on or off. Turning it off can improve performance on some maps. This option is available from the "arrow" console on Ring-0 where the cursor speed is adjusted. Use the SHIFT key on this screen to toggle the setting.
-You can now enable cursor memory for last weapon choice (persists for the current turn) and last target choice (persists throughout battle). These options can be toggled from the "W" console on Ring-0 and in the Machinatorium.
-When you craft an X-Type (P)roperty Defense weapon of sufficiently high quality, there is now a free defense boost of its type as an added effect! (NOT retroactive). Also note that the Quality rating is based only off the Property and Type components used.
-Player character defense values are now more effective in mitigating damage.
-Fixed an issue where added effects would not properly trigger for enemies with multiple weapons.
-Some bosses now have special added effects that trigger much more often.
-Player added effects on weapons should now trigger much more frequently.
-The "Pierce" added effect has been enhanced. At its highest level, it should trigger 100% of the time. Note that this works both ways!
-If your leader is defeated by an enemy who attacks multiple times, said enemy should no longer continue to attack the blank space.
-Fixed a few glitchy Typelog fragments.
-The merit "By a Thread" should now trigger properly.
-Fixed a lockup bug if you tried to release a certain captive during Episode 3.
-Fixed a mislinked node on The Collector's map.
-Fixed an instance where the player could be trapped in an encounter loop in Episode 3, Mission 2.
-There was an issue where crafting a weapon from a bonus code could cause the system to corrupt weapon data and make a crafted weapon a clone of your previously crafted weapon. Don't worry if that doesn't make sense, because I think I've fixed it, but be on guard and let me know if you notice anything strange with your weapon collection!
-Deirdre's initial Personal Trust will now correctly change depending on certain decisions made.
-Several typos fixed.

<30 APR 2012>

Episode 4 / Version 1.40 is now available. Download it using the download link on the left side of the screen. Full list of changes:

-More, more, more! New enemies, missions, social scenes, articles, weapon components, music, and optional areas!
-Two new playable characters (one story, one hidden).
-Two new random Splices and three new bounty hunts!
-Enemies starting in Episode Four will now choose from several different weapons when attacking.
-The Rank system has been overhauled. Ranks come much faster now, and rank bonuses are much more potent.
-The critical chain now maxes at 99.
-The critical chain now adds a bonus to dodge rate for your pilots.
-Ros' generic dialog "roughness" may now change if his or her personality changes enough due to in-game choices.
-Cassidy's final weapon upgrade now functions correctly.
-The boost merchant in the black market should not randomly refuse to speak. Again.
-Allies no longer lose their Drift status if the ZOC shifts in their favor.
-Fixed some weirdness with some of the personal storage lockers.
-Fixed a crash bug that occurred when losing to the Cryocarrier.
-Fixed a few spots where nodes were incorrectly inaccessible.
-Rare instances where equipment could be changed in battle should be fixed.
-The leftmost enemy fleet in Episode 3 Mission 3 should no longer be optional.
-The Hole & Corner Merchants have upgraded their wares for Episode 4.
-The merit "By a Thread" is now considerably more fair to achieve.
-The merit "I'm Insured" has had it requirements toned down.
-The "No surrender" merit requirement has been toned down considerably.
-Fixed an issue where merits 17 and 18 might not trigger.
-Creating weapons using Quality 9 or 10 Electrical Nodes will now properly create Electrical weapons.
-Crafting a X-Type Property weapon will now name the weapon with the type (H/S/P) it protects. Not retroactive.
-Rare instances where an enemy having the exact amount of health left to use a weapon were causing the game to lock up. This should no longer occur.

<02 DEC 2011>

Version 1.31 is now available, with a few very minor changes. Download it using the download link on the left side of the screen. Full list of changes:

-Emitter chambers should now show up more often as random loot.
-The added effect merchant in the Hole & Corner Market should no longer occasionally refuse to talk to you.
-Fixed a repeated Typelog fragment in "Splices 6/7." It should now be archived correctly.
-The "Splices 8/9" fragment archive is no longer accessible. It will properly return in Episode 4.
-Some crafted weapons' generated names have been tweaked to lower the chance of being truncated. (Not retroactive, obviously.
-Weapons with Pulse/Hull traits (such as Neff's primary weapon) should no longer randomly be resisted by "Neutral" targets.
-Slightly boosted the added effects granted to enemy weapons in Episode 3.

<23 NOV 2011>

Episode Three: And Yet It Moves is now available! This is technically version 1.30. Download it using the download link on the left side of the screen. See the patch notes for the full list of changes.

<02 OCT 2011>

Version 1.24 released. Some minor updates and balance tweaks. See the patch notes for full detail.

<24 SEP 2011>

Version 1.23 released. Many fixes and improvements. See the patch notes for full detail.

<31 JUL 2011>

Small update to Episode Two.

-Fixed a peculiar crash bug in the first bounty hunt.

-FIxed Deirdre's conversations.

<29 JUL 2011>

Episode Two is now available! Follow the download link on the left to get it. See the installation notes or read the article at http://www.tilde-one.com to see the full list of changes.


<07 MAY 2011>

A few more fixes in Episode One. This fixes a freeze when talking to Rami between missions and a bug with generating random maps.

 

<10 APRIL 2011>

Small update made to Episode One. There was a bug that would trigger after the main story was finished and the ending scene was viewed that would lock out content and cause general weirdness. Get the newest version to remedy this (it will also fix affected save files).

 

<08 APRIL 2011>

Episode One is now available! Follow the download link on the left to get it. See the installation notes or read the article at http://www.tilde-one.com to see the full list of changes.

 

<24 DECEMBER 2010>

The game has been updated to version 1.01 with a minor change. Now, the rearmost rows in battle grant triple restoration to units present within them during a Phase change.

 

<20 DECEMBER 2010>

As promised, Episode Zero of I Miss the Sunrise is now available for download. Click the link on the sidebar to nab it.

 

<18 NOVEMBER 2010>

Tentative release date for Episode Zero is December 20th, 2010.

 

<05 NOVEMBER 2010>

The release of Episode Zero, which may or may not be a glorified tech demo, is fast approaching! Well, okay, not fast fast, but definitely in the next couple months. Probably. Features to expect:

  • About an hour of actual story content
  • Full character creation implemented
  • Full weapon crafting implemented
  • Low-level random maps to play with after the main content is finished
  • A full range of combat difficulty settings, from inert to insidious
  • Five playable characters in all

 

<30 JULY 2010>

Crew section added. New TypeLog entry added. Various touch-ups underway.

 

<08 JULY 2010>

Site re-organization is underway. Additional images and information concerning Episode 0 to follow before its eventual release.


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