TYPELOG ENTRIES
SPOILER ALERT! Some entries may be related to story events. You have been warned.
Entry of the Moment - GENERALIZED OVERVIEW OF WEAPONS
A weapon's payload can be categorized into one of six different properties. When combined with a target type, weaknesses in the target's integrity can be exploited for enhanced damage.
THERMAL: High-heat production such as burning agents or radiation. A-Type and C-Type.
ELECTRICAL: Electrical or plasmatic energy. A-Type and C-Type.
KINETIC: High-velocity physical projectiles or collisions. B-Type and C-Type.
PULSE: High-energy waves or resonance. A-Type and B-Type.
LUMINOUS: High-density photon streams or light. A-Type and B-Type.
CHEMICAL: Corrosive or noxious substances. B-Type and C-Type.
Weapon payloads are always tuned to inflict harm on one of three components of a target craft. Damaging one aspect to a critical level will almost always engage the craft's self-preservation routines, disabling the weapons in favor of life support and effectively eliminating the threat. Very few pilots - even Lesser Lacertian pilots - choose to operate without such a safeguard in place.
HULL: Damages the outer structure of the craft. Nearly all craft have self-repairing outer hulls based on L-Skin technology, but sufficient damage within a short timeframe will force the craft into submission.
SYSTEMS: Damages craft computer systems through sensor overload, energy spikes, or direct physical harm to the electronics. Sufficient damage will cause the systems to overload and force the craft into emergency self-preservation mode.
PILOT: Attempts to harm the pilot directly, either through physical or mental strain or by attacking life support systems. Internal bio-scanners will automatically force the craft to self-preserve when the pilot becomes unconscious or unresponsive.
"A NOTE ON STRUCTURAL STRENGTHS AND WEAKNESSES" - Entry by W. Jameson
All craft are not created equal. Through the very nature of self-repairing hulls and self-resolving internals, vulnerable spots will eventually open up in even the otherwise-sturdiest of craft. These weaknesses are often very specific - a hull that buckles when pulse-property force is applied, for instance - and so go unnoticed until the craft has been in service for some time. Diligent pilots who are forced into an engagement often wisely know the resistances and vulnerabilities of their targets, and take appropriate action to cripple them as soon as is possible.
Exploiting a target's weak point can have several effects. Most often, the target craft or pilot will be shaken from the impact, and may be momentarily stunned or even disabled entirely. Such 'critical' hits are also good for the morale of one's co-operators, and several in sequence can significant improve the performance of those not on the receiving end.
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