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TheReconstruction

"Would you stake your life on a world that cannot be saved?"

The Reconstruction was the debut of Tilde-One Games, released in 2009. Though it was the first game created, it is second chronologically in the Reconstruction Trilogy. Its prequel is I Miss the Sunrise. There is no information about its sequel currently. It also has a semi-sequel spinoff game, The Drop.

Features


  • Strategic turn-based battles reward careful positioning and smart actions over brute force.
  • No typical HP/MP drudgery - Instead, battlers have Body, Mind, and Soul ratings that serve as both health and fuel for special abilities. Knocking any of them to zero means defeat, so heroes beware!
  • No level grinding or money hoarding!
  • Diverse elemental and weapon-versus-armor system for all sorts of exploitative goodness.
  • Structured mission-based gameplay means you'll never have to wander around figuring out where to go next.
  • Oh, and no random encounters either, because, seriously.
  • Over a dozen colorful characters to recruit and train.
  • 20+ hours of adventure - multiple secrets, sidequests, and endings!

Plot


The Reconstruction is set in a seemingly-peaceful world that is full of turmoil under the surface. Three species live in a rough and unhappy coexistence in the world along with humans: fih'jik, cat-like humanoids who are very religious and devoted to the Supreme One, despite her apparently turning her back on them in a catastrophe known as "the Blackening"; fortians, similar to humans in appearance, but extremely stoic and scientifically-minded, with exceptional magical talent; and shra, reptilians who cannot use magic, and are reviled and enslaved because of it.

The story focuses on Dehl Sikohlon, a shra of the peaceful Sikohlon clan. He's devoted his life to repaying the kindness the city of Wadassia has shown him with civil service as a city guard. To further this goal, he comes up with the idea to make a guild — a band of heroes — who go around doing tasks that ordinary people cannot, such as slaying monsters. Dehl's guild eventually traverses the entire world, exposing and mitigating the problems that each species face, with varying results. Further compounding problems is the existence of a mysterious woman known as Fell, who claims to receive messages from a divine being she calls "The Voice Himself". She seems to have even greater plans in store for Dehl and his guild, dispersing cryptic clues throughout his journey. But can she be trusted, and does she really know as much as she claims?

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Page last modified on March 29, 2013, at 09:49 AM